The mission of Intel Labs is to drive technology leadership for Intel. This includes conceiving, researching, prototyping, and coordinating with academic/external partners and Intel business groups to deliver technology innovation for future industry needs. This is a full time position with the Emerging Systems Lab at Intel Labs. The Emerging Systems Lab is driving exciting research to identify innovative technologies and capabilities for future of visual-AI systems especially, neural rendering and neural codecs. We focus on innovating on HW and SW technologies that will transform the visual computing experience, and edge/cloud systems. Our team is looking for a highly motivated senior researcher with a strong graphics and media processing background.
The candidate will be responsible for conceiving ideas, researching, prototyping, collaborating with external partners (aceramic, government) to drive technology innovation.
This requires a deep understanding of state-of-the-art techniques in real-time rendering, media codecs, neural techniques for rendering and media processing, a decent understanding of distributed computing, optimization of algorithms, and benchmarking, along with a computer architecture.
The candidate must have strong research discipline, hands on prototyping skills, and closely work with partners to drive research agenda.
The candidate is expected to maintain substantial knowledge of state-of-the-art principles and theories and contribute regularly to scientific literature and the research community-at-large and may participate in the development of Intellectual Property.
The ideal candidate should exhibit behavioral traits that indicate excellent interpersonal and communications skills in a cross-functional setting, and exceptional team player.
Self-Driven, demonstrating attention to detail and working in a fast-moving environment.
Proven track record of taking initiative and driving projects to completion and results orientation.
Experienced PhD+5 years in computer vision, computer graphics, machine learning, or a related field
Solid foundation in 3D geometry, deep learning, hands on experience with AI frameworks (e.g., PyTorch)
Experience in neural rendering, codecs, and 3D graphics
Strong publication record at top conferences such as NeurIPS, CVPR, SIGGRAPH, ECCV, ICCV, etc.
Ability to drive early-stage research projects with risks and ambiguity
Experience of leading externally (e.g., EU) funded grants
Preferred Qualifications:
Experience with distributed computing, optimization of algorithms, and benchmarking, along with a computer architecture.
Experience with Modern Gaming Engines (e.g., Unity, Unreal Engine) and/or graphics applications/pipelines.
Work Model for this Role
This role will require an on-site presence.